While some titles such as Sins of a Solar Empire and Sid Meyer's Civilization tend to drag one aground at a snail's pace, Stellaris seems to have found the Goldilocks time bracket for construction, research, and combat. Time is not always something we consider when sitting down at our desktop, but if I find myself waiting a millennia just to finish building a power generator or launch a corvette, something is evidently at fault. Moreover, the technical aspects of the game flow beautifully at a rhythm rarely seen nowadays. Whether a mega-corporation or a military junta, a champion of xenophiles or xenophobes, each mark left on the galaxy is guaranteed to be wholly unique. And, just as no one entity is identical to another, the traits you choose will always produce different effects depending who you're dealing with. Whereas you may discover a pacifistic patch of democratic fungi in one corner, an autocracy of genocidal starfish may be lying in ambush just around the bend. Species type, appearance, biological features, and governance are at your very finger tips, allowing for countless combinations and potential paths to power. The genesis of your faction is left entirely up to the player. One major component that initially lured me to the game was its near-endless font of creative freedom.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |